扫二维码下载到手机
纠错举报关闭纠错举报
我站仅对该软件提供链接服务,该软件内容来自于第三方上传分享,版权问题均与我站无关。如果该软件触犯了您的权利,请点此版权申诉。
+ 展开全部 应用介绍
手中游戏太多了是吗?还在叫嚷没有时间玩游戏吗?哈哈!那是由于你没有完功夫大脑!
这是一款挑战你多任务处理能力的有趣游戏,玩家将被要求同时完两种不同类型的迷你游戏。游戏开始时会随机从五个盈溢中国风的迷你游戏选两个挑战玩家,所以每次玩都有新意。
每个单独的迷你游戏其实不难,但要同时掌控两个游戏并不简单,还不快来挑战?
The digital era has brought an unprecedented level of access to cheap and addictive digital entertainment, notably games. Digital game sales, proliferation of gaming platforms and integration of games into social media have resulted in the so-called 'massive backlog' phenomenon. Specifically, gamers find themselves saddled with an enormous catalog of purchased but unconsumed games. This in turn causes severe mood swing, loss of appetite, and anti-social behaviors.
Kungfu Brain proposes to tackle this issue by strenghtening the pre-frontal cortex of a gamer's brain. This is achieved by training gamers to play at least two games simultaneously. The ability to effectively "simul-play" several games can potentially lead to multi-fold reduction in backlog clearing time. It's still a long way before a gamer can simul-play Super Mario Bros and Crysis. In view of this, Kungfu Brain strives to provide an introductory training platform to kickstart the initiative.
In every play session of Kungfu Brain, two mini games are randomly selected out of 5. They've very simple play rules. The difficulty ramps up gradually, and the gamers are encouraged to survive the mini games for as long as they can.
It's observed that consistently playing Kungfu Brain can vastly enhance one's simul-tasking skill. If Kungfu Brain is played cooperatively by two gamers, it might hypothetically achieve the side-benefit of social or family bonding, but the validity of this claim cannot be proven either analytically or experimentally, so it's beyond the scope of this initiative.
这是一款挑战你多任务处理能力的有趣游戏,玩家将被要求同时完两种不同类型的迷你游戏。游戏开始时会随机从五个盈溢中国风的迷你游戏选两个挑战玩家,所以每次玩都有新意。
每个单独的迷你游戏其实不难,但要同时掌控两个游戏并不简单,还不快来挑战?
The digital era has brought an unprecedented level of access to cheap and addictive digital entertainment, notably games. Digital game sales, proliferation of gaming platforms and integration of games into social media have resulted in the so-called 'massive backlog' phenomenon. Specifically, gamers find themselves saddled with an enormous catalog of purchased but unconsumed games. This in turn causes severe mood swing, loss of appetite, and anti-social behaviors.
Kungfu Brain proposes to tackle this issue by strenghtening the pre-frontal cortex of a gamer's brain. This is achieved by training gamers to play at least two games simultaneously. The ability to effectively "simul-play" several games can potentially lead to multi-fold reduction in backlog clearing time. It's still a long way before a gamer can simul-play Super Mario Bros and Crysis. In view of this, Kungfu Brain strives to provide an introductory training platform to kickstart the initiative.
In every play session of Kungfu Brain, two mini games are randomly selected out of 5. They've very simple play rules. The difficulty ramps up gradually, and the gamers are encouraged to survive the mini games for as long as they can.
It's observed that consistently playing Kungfu Brain can vastly enhance one's simul-tasking skill. If Kungfu Brain is played cooperatively by two gamers, it might hypothetically achieve the side-benefit of social or family bonding, but the validity of this claim cannot be proven either analytically or experimentally, so it's beyond the scope of this initiative.
应用截图
你可能还会喜欢
发表评论共有 0 条游戏评论
- 本游戏还没有玩家发表评论,快来抢占沙发吧:)