Ladybug's Box: Mathematics for early childhood
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- 版 本:
- 1.0.0
- 类 型:
- 教学
- 下载量:
- 55
- 大 小:
- 25.6 MB
- 时 间:
- 2016-09-04
- 语 言:
- 中文,英文
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+ 展开全部 应用介绍
Ladybugs Box is an award winning video game designed to teach math to every child in the world!
Ladybugs Box teaches mathematics to kids of the kindergarten and first classes of primary school. Through Ladybugs Box, children are introduced to really important mathematical concepts like spatial thinking, patterns, working with numbers and arithmetic calculations. The interactive elements of the game and different educational approaches, integrating both constructivistic and behaviouristic perspectives make Ladybugs Box a great educational tool for our little friends.
Concepts approached by Ladybugs Box
+ Spatial Thinking (Giving directions/Working with maps)
+ Patterns
+ Counting and Subitizing
+ Calculations
+ Identifying Shapes
In May, 2011 we took first prize in the 2nd European Best Serious Gaming Competition organized by the LUDUS project as Best Concept/Idea. The next step then was its implementation. We did not just want to create a simple game. We wanted to create a game that had the potential to reach every kid on the planet and motivate them to learn math - a simple tool which can allow children anywhere to propel themselves forward through education!
+1st Prize as Best Concept/Idea in 2nd European Serious Gaming Competition
Ladybugs Box teaches mathematics to kids of the kindergarten and first classes of primary school. Through Ladybugs Box, children are introduced to really important mathematical concepts like spatial thinking, patterns, working with numbers and arithmetic calculations. The interactive elements of the game and different educational approaches, integrating both constructivistic and behaviouristic perspectives make Ladybugs Box a great educational tool for our little friends.
Concepts approached by Ladybugs Box
+ Spatial Thinking (Giving directions/Working with maps)
+ Patterns
+ Counting and Subitizing
+ Calculations
+ Identifying Shapes
In May, 2011 we took first prize in the 2nd European Best Serious Gaming Competition organized by the LUDUS project as Best Concept/Idea. The next step then was its implementation. We did not just want to create a simple game. We wanted to create a game that had the potential to reach every kid on the planet and motivate them to learn math - a simple tool which can allow children anywhere to propel themselves forward through education!
+1st Prize as Best Concept/Idea in 2nd European Serious Gaming Competition
应用截图
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